Post by Eyrothath on Apr 14, 2009 9:46:59 GMT -5
Don't use OOC information!
There are things in game which you can do, but which your character can't. Resist the temptation to use game mechanics to give your character information he or she shouldn't have, this spoils the fun for the other players. This issue comes in many variants. Here are some of the most common examples.
Recognising characters.
Characters DO NOT have names and titles floating over their head, nor do they wear guild badges or nametags. You do not know their names until they are introduced to you, or you overhear their name. Also, if they give you a name other than what is hovering over his head, then it's the name they gave you you will know them by. You will also not know which guild they belong to, unless they wear a uniform your character would recognise. Lastly, if a character is disguised, you should not be able to see through the disguise unless you know the character very well IC.
Respect Line of Sight.
You cannot see through walls, or around corners, nor can you see what's going on behind you. If an Orc is sneaking up on your character, do not just turn round and challenge him. Instead, you might *sniff* - orcs are notorious for their lack of personal hygiene - and then turn around. You might hear voices from inside a building if you are standing right in front of the door, but you will not hear silent people, or see people in an upstairs room. If you want to know what's going on around the corner, then walk round it. If you stand behind someone and emote things like *waits patiently*, you are likely to get no reaction. But if you *coughs impatiently* or *clears throat* you probably will.
Do not Power Emote.
Power Emoting is not allowing the third party a chance to roleplay; in others, you already decide their fate (e.g. *kicks in head*, *knocks out*). It is preferred that you leave the other character(s) with options (e.g. *tries to kick in head*, *tries to knock out*). However, the only time when power emoting is "slightly" acceptable is when a prisoner is taken, as this character shall be so weakened that there is little they can do to fight back.
Do not expect a reaction to emoted thoughts.
Characters cannot read minds. If someone emotes *thinks the Duke should be hanged for stupidity* the duke won't take any notice. Instead, try emoting *looks at the Duke scornfully*
Don't abuse the Leave House option.
Be careful when using the option, if you do use it make sure it's realistic and that you don't over-use it. How many people do you know who can jump instantly from the roof of a building to the ground unharmed? This would also apply to escaping from somewhere when you know you've been locked in a jail.
Try not to walk through people.
It's easily done, but it's polite to try not to push through people. Particularly if they're armoured guards trying to block your way
Get permission before causing permanent damage.
You should not permanently damage somebody else's character without asking permission OOC. This means causing permanent scars, cutting off limbs, and even cutting off their clothes in some cases.
Respect fellow players.
We play for fun. If you take the RP in a direction that could make the other player feel uncomfortable, it is better to ask OOC first. Roleplaying rape is forbidden under all circumstances.
Super Emoting
Super Emoting is when a player creates their character much like Superman, without weakness or fault (e.g. *dodges slow punch*, *feels no pain from hit*). These sort of emotes are poor roleplay, as the character cannot dodge EVERY punch, and are also extremely irritating OOC. Refrain from doing these.
Party Use
Party is an excellent system to use when you need to tell another player something important OOC (e.g. "Afk! Someone's at the door!"). With the party system there is no need for the notorious (brackets) talks, which considerably ruins the atmosphere when used. However, when on party try to keep OOC chatter to a minimum, after all you did log on to "roleplay" and not catch up OOC with old friends (use ICQ for that).
Lastly,
Realism.
Making UO 100% realistic in roleplaying is not possible. But we should always strive to make it as realistic as we can. For example, don't expect to shadow a target in full metal armour without being heard. Let's face it, it would rattle. Ask yourself: ‘If this was real would I notice whatever’s going on?’ Become your character, focus on realism.
Converting Slang into Roleplay
- *smiles*, *grins*, *smirks*
=( - *frowns*, *looks sad*
lol, rofl - *laughs*, *chuckles*, *giggles*
u - You, Ye, Yer
thx - Thanks, Thankye
kk - Okay, Alright, Fine
Blue - Adventurer, Civilian
Guildtag - Badge, Insignia
Lag, Lost Conn - Mud, Fell Asleep
Grey - Criminal
Red - Brigand, Murderer, Cutthroat
NPC - Baker, Healer, Brigand (Use profession)
ICQ - Pigeon
The web - The library
Web - page - Page, book, tome
Cool - Jolly, impressive
"76 strength"
"Strong as an ox" (Use anatomy title, or other appropriate description if you don't know them)
"85.6 swords"
"An adept of swords" (Use the skill title)
Last... To emote in game type :spacebar and your message
There are things in game which you can do, but which your character can't. Resist the temptation to use game mechanics to give your character information he or she shouldn't have, this spoils the fun for the other players. This issue comes in many variants. Here are some of the most common examples.
Recognising characters.
Characters DO NOT have names and titles floating over their head, nor do they wear guild badges or nametags. You do not know their names until they are introduced to you, or you overhear their name. Also, if they give you a name other than what is hovering over his head, then it's the name they gave you you will know them by. You will also not know which guild they belong to, unless they wear a uniform your character would recognise. Lastly, if a character is disguised, you should not be able to see through the disguise unless you know the character very well IC.
Respect Line of Sight.
You cannot see through walls, or around corners, nor can you see what's going on behind you. If an Orc is sneaking up on your character, do not just turn round and challenge him. Instead, you might *sniff* - orcs are notorious for their lack of personal hygiene - and then turn around. You might hear voices from inside a building if you are standing right in front of the door, but you will not hear silent people, or see people in an upstairs room. If you want to know what's going on around the corner, then walk round it. If you stand behind someone and emote things like *waits patiently*, you are likely to get no reaction. But if you *coughs impatiently* or *clears throat* you probably will.
Do not Power Emote.
Power Emoting is not allowing the third party a chance to roleplay; in others, you already decide their fate (e.g. *kicks in head*, *knocks out*). It is preferred that you leave the other character(s) with options (e.g. *tries to kick in head*, *tries to knock out*). However, the only time when power emoting is "slightly" acceptable is when a prisoner is taken, as this character shall be so weakened that there is little they can do to fight back.
Do not expect a reaction to emoted thoughts.
Characters cannot read minds. If someone emotes *thinks the Duke should be hanged for stupidity* the duke won't take any notice. Instead, try emoting *looks at the Duke scornfully*
Don't abuse the Leave House option.
Be careful when using the option, if you do use it make sure it's realistic and that you don't over-use it. How many people do you know who can jump instantly from the roof of a building to the ground unharmed? This would also apply to escaping from somewhere when you know you've been locked in a jail.
Try not to walk through people.
It's easily done, but it's polite to try not to push through people. Particularly if they're armoured guards trying to block your way
Get permission before causing permanent damage.
You should not permanently damage somebody else's character without asking permission OOC. This means causing permanent scars, cutting off limbs, and even cutting off their clothes in some cases.
Respect fellow players.
We play for fun. If you take the RP in a direction that could make the other player feel uncomfortable, it is better to ask OOC first. Roleplaying rape is forbidden under all circumstances.
Super Emoting
Super Emoting is when a player creates their character much like Superman, without weakness or fault (e.g. *dodges slow punch*, *feels no pain from hit*). These sort of emotes are poor roleplay, as the character cannot dodge EVERY punch, and are also extremely irritating OOC. Refrain from doing these.
Party Use
Party is an excellent system to use when you need to tell another player something important OOC (e.g. "Afk! Someone's at the door!"). With the party system there is no need for the notorious (brackets) talks, which considerably ruins the atmosphere when used. However, when on party try to keep OOC chatter to a minimum, after all you did log on to "roleplay" and not catch up OOC with old friends (use ICQ for that).
Lastly,
Realism.
Making UO 100% realistic in roleplaying is not possible. But we should always strive to make it as realistic as we can. For example, don't expect to shadow a target in full metal armour without being heard. Let's face it, it would rattle. Ask yourself: ‘If this was real would I notice whatever’s going on?’ Become your character, focus on realism.
Converting Slang into Roleplay
- *smiles*, *grins*, *smirks*
=( - *frowns*, *looks sad*
lol, rofl - *laughs*, *chuckles*, *giggles*
u - You, Ye, Yer
thx - Thanks, Thankye
kk - Okay, Alright, Fine
Blue - Adventurer, Civilian
Guildtag - Badge, Insignia
Lag, Lost Conn - Mud, Fell Asleep
Grey - Criminal
Red - Brigand, Murderer, Cutthroat
NPC - Baker, Healer, Brigand (Use profession)
ICQ - Pigeon
The web - The library
Web - page - Page, book, tome
Cool - Jolly, impressive
"76 strength"
"Strong as an ox" (Use anatomy title, or other appropriate description if you don't know them)
"85.6 swords"
"An adept of swords" (Use the skill title)
Last... To emote in game type :spacebar and your message